Unity3D/Mono protections, part 4

kao

This part is more about my own failure than about Unity3D or Mono. I enjoy looking at Android game cheats and how they manage to exploit every single bug in Mono engine used by Unity3D. And then I make equally stupid bug in my fixer tool. How embarrassing! 😳

Well, not really. I don't pretend to be perfect. I make mistakes just like everyone else and I have no problem admitting them. And hope that somebody else will learn from my mistakes, too.

So, today we'll look at the Vietnamese app that has a funny way to encrypt DLLs:

First, I'll show how the main module is encrypted in the original app. Then I'll analyze a modded version of the app on which my fixer tool failed miserably. Finally, I'll provide a fixed version for my tool.

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Unity3D protection in Moonton games

kao

This is Part 3 of the series about tricks in PE file format used by Unity3D-based games and cheats.

In Part 1 I analyzed some basic tricks used by Android game modders and ways how to defeat them. In Part 2 I covered more tricks used by modding teams and traced their origins to obscure Chinese Android games.

This part will cover tricks used by game developer Moonton in their games:

All games use modified versions of libmono.so containing few tricks that nobody else uses. Different versions of libraries have slightly different ways of implementing these tricks, most of my analysis is based on Mobile Legends: Bang Bang v1.3.25.3323.

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